Teaching and Learning Using Virtual Reality: Identifying andExamining Two Design Principles of Effective Instruction

Citation: Cheng, B. H., D'Angelo, C., Zaner, S., Kam, M., & Hamada, R. A. (2018). Teaching and Learning Using Virtual Reality: Identifying and Examining Two Design Principles of Effective Instruction. In Kay, J. and Luckin, R. (Eds.) Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018, Volume 3. London, UK: International Society of the Learning Sciences.

Abstract: Virtual Reality (VR) is perceived to have potential for improving student learning. This project examined two instructional design principles, based on the unique affordances of VR, that informed the creation of lessons tested in classrooms. All groups of students experienced learning gains. In only one of the lessons did VR students outperform the students in the non-VR conditions. These initial findings support the potential learning benefits of VR and the need for further research.

Previous
Previous

CIRCL primer: Virtual reality in educational settings

Next
Next

A Systems Approach for Modeling Policy Mandates: Operationalizing the Complex, Dynamic Nature of Formative Assessment